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iOS, News

DesignScene 2.0 Launches

January 15, 2013, 12:19 PM

Yesterday Lunar/Theory (my partner David and I) launched version 2.0 of our iPad app DesignScene. Take a look at the trailer:

I’ll write more about it in the coming days. Meanwhile, read this post on our blog about it.


iOS, Links, Op-Ed

The New iPad Represents the New Normal

May 21, 2012, 12:12 PM

When Apple introduced its third generation iPad back in early March, I immediately knew I had to buy it. I remember when I saw an iPhone 4 for the first time and noticed the absence of pixels and could only imagine how gorgeous that might be on a 10-inch screen. When my new iPad arrived three weeks later, that display exceeded my expectations. Apple delivered on the hype of its television commercial.

Read more on Rosetta Currents


Apple, iOS, Op-Ed

Using the iPad to Reshape Content

February 28, 2011, 11:52 AM

This post was originally published on Bow & Arrow from PJA (my employer) on February 3, 2011.

The New York Times recently published an article about how apps and web services are enabling consumers to customize how they read their online content. From apps like Flipboard and Pulse to services like Readability and Instapaper, users are increasingly demanding to consume content whenever, wherever and however they want.

When Apple introduced the iPad a year ago, many print publishers saw it as a panacea for their dwindling readership. By creating digital editions, they hoped to recapture some of the eyeballs lost to aggregators and RSS feeds. One of the pioneering publication apps was the WIRED Magazine iPad app. Because of its novelty, its debut issue sold 73,000 digital copies in nine days, almost as much as on newsstands. There is a clear desire from users to read magazines on their tablets.

What that first generation of attempts miss though, is they are trying to replicate 20th century print experience on a 21st century device. The magazine apps feel very one way. But the iPad is an Internet-connected device and users on the Internet demand more interactive experiences. They want to copy and paste passages to put on their blogs. They want to share articles via Facebook and Twitter. Using Adobe’s Digital Magazine Solution, Condé Nast is starting to address some of these issues.

Meanwhile apps such as Flipboard are aggregating content and repackaging it for their users. Flipboard presents news items according to a user’s social graph, creating a personalized and highly relevant news stream. Additionally, the app presents this content in a unique way: as a paper magazine. The visual is striking, yet it still holds familiarity with users since it loosely mimics the experience of reading a real-world magazine, with the benefits of interactivity. And so far it has been a hit with users, even earning an App of the Year award from Apple.

Different kinds of content demand different kinds of packages. For example as a designer, I—along with most designers and art directors—flip through magazines such as Communication Arts and Print, and peruse blogs and websites like LovelyPackage.com and SmashingMagazine.com. Seeing something cool usually sparks an idea for whatever we’re currently working on.

To get through the hundreds of design-related sites out there, I use RSS feeds to aggregate this content for myself in Google Reader. Unfortunately, because I am so busy, I am not able to keep up with all my feeds. I may manage to check it only every few days. And I dread seeing that “1000+” number next to my unread items.

So last year, when the iPad was introduced, I decided to find a solution as an independent side project. I knew that an app on this large dedicated canvas could be created to serve this need of efficiently consuming visual inspiration. I teamed up with a developer friend and we started work on DesignScene.

We set out to create something that designers would enjoy using and become part of their daily ritual. We had two primary objectives:

  • The UI must serve the content and the audience. It has to be beautiful and show off visuals well.
  • The content must be relevant. There’s a glut of design-related websites and blogs on the Internet. Let’s help designers navigate through them.

The UI we designed is sparse—a simple grid that takes advantage of the screen real estate afforded by the tablet. Users flick through the various grid cells to see an assortment of images. They can enlarge the images to fill the screen or read the accompanying text from the original source via the built-in web browser. DesignScene surfaces up the latest inspirational images of not only design, but also architecture, photography, art and so on. The content is a curated list of sources and—as a whole—has an editorial point of view to enhance discovery.

It’s been two weeks since DesignScene launched. [This was originally posted three weeks ago on the PJA blog.] So far we’ve had great response from users and media. We built social sharing into the app and we can already see hundreds of discoveries being shared on Twitter. Our users are interacting with content in a way that was not possible just a year ago.


iOS, News, Projects

Introducing DesignScene App for iPad

January 18, 2011, 10:59 AM

I’m really proud to announce that DesignScene for iPad has shipped today. From idea to release, it’s been about a year in the making. Here’s a little trailer I made in case you missed it:

I’ll be frank and say that this app was really made for me. Like many designers I spend a lot of my time going from website to website looking at stuff and reading up on trends. I eventually started using RSS feeds but even my feeds got unwieldy. I dreaded opening up Google Reader and seeing “1000+” unread items.

When Apple announced the iPad 12 months ago it struck me that this device was the perfect thing to visually browse through all of my design-related feeds. It didn’t take me too long to sketch and comp up something.

Of course I am just a designer and had zero Objective-C skills whatsoever. I can do simple HTML, CSS and even PHP, but real programming languages elude me. I knew I had to find a development partner. Problem is that there are tons of people like me with an idea, while developers are in high demand. I asked my network of friends and contacts, posted on Craigslist and BuildItWithMe but didn’t really find anyone. I had a couple of meetings with friends of friends who were iPhone developers but they had their own objectives. Finally I got in touch with an old friend who was working on his first iPhone app.

I presented my idea to David and he liked it. We decided to go to iPad Dev Camp which took place a week after the iPad shipped and just a couple of weeks after David and I initially talked. We built the prototype for DesignScene at the camp (and received an Honorable Mention). We were off to a great start.

The reality of day jobs and personal lives slowed progress down as we got into the spring and summer of 2010. But in the fall as chatter of curated content emerged we kicked ourselves into high gear. David worked on functionality (there’s a lot of backend processing that actually happens so that the app is as fast as it can be) and I worked on reaching out to sources to get official permission.

Fast-forward to today, and DesignScene is now available for purchase on the App Store. We’ve worked incredibly hard on this, sweated all the details (there’s actually a maintenance upgrade that we released hours after 1.0.0 went on sale), and are really proud of what we’ve accomplished. Of course we could not have done this without the immense and loving support from our families. A million thanks to our wives and kids for putting up with our late night hackathons.

We are going to keep working on to improve DesignScene (we have some neat features we’ve been thinking about) but we’re also going to think about other apps. Stay tuned and wish us luck!

iTunes Link to DesignScene app for iPad

David’s side of the story


iOS, Links

iPhone Stencil Kit

June 18, 2009, 03:25 AM

iPhone Stencil Kit

Now this is pretty sweet for those of us who like to sketch things out on paper first. Mmm. I still remember my green plastic template of zoo animals when I was a kid.

Link: iPhone Stencil Kit from Design Commission

(via Shaun Inman)


Apple, Events, iOS

Art + Technology at WWDC

June 08, 2009, 10:59 AM

Art + Technology at WWDC

As with most creative people, I have ideas. A lot of them. I’ve got ideas for websites, products and of course iPhone apps. The last bit has gotten me really excited recently, especially with articles about how tiny iPhone app developers have been able to make a lot of money. I’m not necessarily interested solely because of the iPhone gold rush—just partially—but also because of the thrill of exploring the new user interfaces that are possible with iPhone.

I’m not a developer. I’m a designer. Although if I tried really hard I could probably learn Objective-C and hack something together, it probably wouldn’t be the best quality and wouldn’t necessarily be the best app. There’s an old quote from Pixar’s John Lasseter that I love: “Art challenges technology and technology inspires art.” If I am to do anything well in the saturated iPhone appland, I need to find a genius dev.

In my quest to hook up with an iPhone developer—since I only know talented web devs—I found Steve Weller. Fantastic guy. He fits the profile of an Apple developer perfectly, in a good way. He knows his stuff and he lives and breathes Apple. Although we haven’t actually worked on a project together yet, he is of the same mindset: good developers need good designers (and vice versa).

To me there are just too many apps out there that are nice from a functionality standpoint, but really fail in user experience. That’s where we as designers can give an app that extra special sauce to help it reach Apple’s Top 25 lists.

Steve has organized a meetup for iPhone developers and designers during WWDC this week. It will be on Wednesday, June 10 at 12:15 by the waterfall at Yerba Buena Gardens. See his site for more info and to RSVP.


iOS

Smule Smiles with $3.9 Million

February 13, 2009, 01:50 PM

One of my favorite apps in the iPhone App Store is Ocarina (iTunes link) by Smule. It turns your iPhone into an electronic wind instrument. The interface is not anything I’ve seen before and it’s just fun—even for a non-musical guy like me. The best thing about it is listening to what other people are playing around the world right now.

So this morning comes news that after selling one million copies of Ocarina, Smule has secured $3.9 million in funding. I’m very happy to see some money come out of such innovation.

Now where’s my million-dollar idea?

(Via TUAW)


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About

Although he has been designing since the seventh grade, Roger Wong officially began his design career in 1995. He is currently Group Creative Director at Rosetta in Los Angeles.

This site is an outlet for his musings on design, advertising and culture.